top of page

Tea-ter Time

First-person balancing strategy game

Alice is running late for her tea party and must first gather her friends—the Cheshire Cat, the Mad Hatter, and the Caterpillar. Each refuses to leave until their chaotic dining space is cleaned, but every room comes with its own twist.

The Cheshire Cat disguises objects, blurring what’s real. The Mad Hatter’s shifting moods limit movement. The Caterpillar’s smoke-filled room obscures vision and slows progress.

Racing against time, Alice must bring order to each space to reunite her friends and continue toward the long-awaited tea party.

Play me!

Project Gallery

Role: Lead Game Designer
Platform: PC (Windows)
Team Size: 15
Engine & Tools: Unreal Engine 5.5.4
Development Cycle: 5 weeks


Key Contributions:

  • Game Design & Documentation: Defined overall game flow, core mechanics, and boss gameplay; produced thorough documentation to align artists, engineers, and tech artists on implementation and content needs.

  • Level Design: Built the complete playable level from blockout to final, including gameplay flow, layout iteration, and in-engine asset integration.

  • Asset Integration & Visual Polish: Integrated and textured all 3D models in-engine and implemented 2D assets throughout production; finalized level lighting, VFX, and overall presentation.

  • Technical Implementation: Assisted with player interaction mechanics (object pickup and balancing), implemented a randomized card system to apply buffs/debuffs on impact, and supported implementation across gameplay/UI systems.

  • UI / UX Design: Designed and implemented all UI screens in Unreal using Blueprints, integrating and animating 2D art across the main menu, level select, tutorial, settings, and credits.

Gameplay

bottom of page