Shaylin Carter
Game Designer
Millions of fireflies roam the world, their fiery light guiding the path for many to follow. Become one such firefly, searching for his scattered friends.
A glass jar trapped you and others, transporting you to an unfamiliar setting. Explore the bedroom of a young child intent on collecting as many fireflies as possible.
Luckily, they dropped the jar, shattering it on the ground and allowing you the chance to flee.
Navigate the darkness, collect your friends, grow your light and escape your captor's home.
Epic Games Mega Jam Submission 2025
Project Gallery




Role: Game Designer
Platform: PC (Windows)
Team Size: 5
Engine & Tools: Unreal 5.5.4
Development Cycle: 1 week
Key Contributions:
Level Design: Built the full playable map, block out, and gameplay flow.
Environmental Art: Imported, textured, and placed all environment assets.
Illustratration: custom 2D artwork used for UI elements & in-game visuals, including the logo & artwork on the walls.
UI / UX Design: Designed and implemented all game widgets, menus, icons, and animations.
Documentation: Created comprehensive game design documentation outlining mechanics, level flow, systems, and development guidelines.
