Shaylin Carter
Game Designer
In her final year of grad school, Alex Thornfield decides to investigate a mass murder-suicide that occurred in a nearby city. Seven years ago, the Bennet family was found dead in their home. The police quickly concluded it was the father’s doing, and the case was closed without any declared motive or announced explanations. Despite lingering suspicions and speculative articles, the town moved on within the same year and no one seemed to question why a normal family met such a tragic end. Now, upon Alex’s arrival at the crime scene, she discovers that uncovering the truth is going to be far more challenging than she anticipated. With puzzles, locks, and sinister secrets lurking around every corner, will Alex be able to unravel the mystery and reveal what really happened?
Project Gallery




Role: Game Designer
Publisher: From the Grave Studios LLC
Platform: PC (Windows)
Engine & Tools: Unreal 5.4
Development Cycle: 2 years
Key Contributions:
Game Design & Direction: Conceived the core concept, gameplay loop, mechanics, and overall player experience.
Level Design: Designed and built the complete playable map, including blockout, spatial layout, and gameplay flow.
Environmental Art: Imported, textured, and placed all environment assets; handled lighting, materials, and scene composition.
Illustration & Visual Design: Created custom 2D illustrations for UI elements and in-game visuals.
UI / UX Design: Designed and implemented all UI systems, including menus, widgets, icons, and animations.
Technical Implementation: Implemented gameplay systems and interactions using Unreal Engine Blueprints.
Documentation & Production: Authored comprehensive game design documentation covering mechanics, systems, level flow, and development guidelines.
